![]() If you triggered "Adrift", choose to research the special project (with a construction ship) and you will then have the option to strip the alien ship's engines, which adds the "Enhanced Ship Speed" empire modifier (+15% Evasion, +15% Sublight Speed). "Odd Readings" - This anomaly has two outcomes, "Corpse in Space" (crappier result - you find a coffin and must decide to open it or let it drift along), and "Adrift" (best result - you find a derelict alien ship).WARNING: Researching this anomaly will spawn a hostile Space Amoeba, so make sure you have a combat fleet ready and waiting while your science ship does its work. Finishing the special project allows you to give a special elixir to your leaders (+25 year life) or your population (+5 happiness). "Mystical" - A rare level 4 anomaly that results in the special project "The Tree" (trivia - this is in reference to the sci-fi fantasy film, The Fountain).It adds +5 Physics research AND a Dark Matter strategic resource to the asteroid. "Radiating Asteroid" - A rare level 4 anomaly that only becomes available once you researched Satramene extraction.It has two possible outcomes: "Alien Drag Racing" (crappier result), which adds +6 Engineering to the asteroid, or "Fender Bender" (best result), which adds a whopping +9 Engineering to the asteroid (!!!). "Dustbowl" - This level 1 anomaly is deceptively pedestrian in appearance, but it is one of the BEST anomalies in the game.Additionally, a large number of anomaly types for asteroids generate high level research modifiers (which is the most desirable). This is because a lot of the useless, crappy-reward anomalies ("Weak Signal", "On the Surface", "Solar Sailor", "Distress Signal", etc.) that trigger on other celestial body types do not spawn on asteroids. Asteroids:Generally-speaking, asteroids are the BEST source of extremely good anomalies (so if you are only doing selective anomaly savescumming, use the time on asteroids).When I find time I will help update the Anomalies/Events section in the Stellaris wiki with a thorough list of anomalies & event chains, but for now I would like to present an abridged list of anomalies I find most useful (feel free to add to it if I omitted anything). but considering that anomalies are completely random, it probably benefits you most if you do at least some savescumming.Īs a hopeless savescummer, I've have just about familiarized myself with all the anomalies in Stellaris. ![]() Okay, so I am not writing this just for fellow savescummers anyone can potentially benefit from this knowledge. ![]()
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